![]() ![]() ![]() However this stays 'easy' only as long as you keep using that play style. To give you an idea of just how much help you get, I played them through on the hardest difficulty rolling dice to pick all research and city production at random, while heroes and units given to me by the scenario maps rolled the enemy until what remained was able to camp out in front of enemy capital - after which each scenario turned into my personal sandbox. No need to leave behind any guard units in your cities, or worry about any defensive capabilities. ![]() Even in cases where they have alternate paths to counter attack, the AI will usually go on defensive when its rushed. This again lends itself to the 'bull rush' style because you can just clump all your armies around your heroes and push through without any serious risk of the enemy going around your main forces. Meaning you ignore pretty much all ruins and guarded sites until the AI is left with one easily containable city that will win you the map - and 'clean up' afterward.Īnd (2) The campaign maps are built around a linear progression - meaning that with rudimentary scouting you can consistently advance across the map, keeping your main force focused and the AI will usually have only 1 to 3 reasonable paths to launch a counter attack. You always get enough to reasonably take the next objective with if you didn't allow heavy losses, and you can keep advancing. Tl,DR - Campaigns teach basics, but are actually very simplified version of AOW3 gameplay.Ĭampaigns tend to be easier than random maps if your play style is aggressive and harder if it's not in my opinion.ġ) the campaign scenarios consistently keep giving you reinforcements as you progress through the map, allowing you to win with practically zero economy if you simply aggressively attack enemy cities with the forces you get. ![]()
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